A downloadable game for Windows

Download NowName your own price



Play as the Hero, exploring a fantastical 2.5D world and unlocking the power of music as you battle against foes to the beat of their own Soul Song.

  • Explore the town of Zephra and its encroaching forest as you scavenge for the means to support your family.
  • Discover mysterious ruins which hold a tremendous and melodic power.
  • Encounter trouble and unleash your musical might as you learn to fight to the beat of incredibly catchy tunes.
  • Master the mechanics and harness the true potential of your rhythm within!

(Pre-development build - please read both below and the included instructions)

We hope you enjoy the world of Resonance and its assortment of colourful characters. Stay tuned for more - we can't wait to show you~

Check Out Our Website:
CLICK HERE

Join Our Discord:
CLICK TO JOIN HERE

Share Your Feedback:
FEEDBACK FORM HERE

Press Kit:
PRESS KIT RESOURCES

Follow Our Progress:
INSTAGRAM
TIKTOK
YOUTUBE
FACEBOOK GROUP
TWITTER


To play the game, download the files and unzip them using the tool of your choice.  The game currently supports Xbox and PlayStation controllers, however please note that some in-game instructions may reference the keyboard controls.

Included in the folder are instruction notepad documents. We recommend you read through either the Keyboard or Controller versions depending on your setup (there is also gameplay instructions down below!).

If you encounter any issues that prevent you from playing the game, we'd love to hear about them down in the comments below, on our discord channel, or at our email at resonancegamescommunity@gmail.com!


Use your Keyboard or Xbox/PlayStation controller to play! Please note that full controller support is still being actively worked on.
CONTROLS (EXPLORATION)KEYBOARD
XBOX CONTROLLERPLAYSTATION CONTROLLER
MOVE
Arrow Keys
Left Stick or D-PadLeft Stick or D-Pad
JUMP
Space Bar
A ButtonX Button
CROUCHC Key
Hold LB/RB
Hold L1/R1
INTERACTX Key
X ButtonSquare Button
CONTROLS (COMBAT)KEYBOARD
XBOX CONTROLLERPLAYSTATION CONTROLLER
STRIKEX Key
X ButtonSquare Button
BLOCK FORWARD
Right Arrow Key
Right D-Pad (recommended over stick)Right D-Pad (recommended over stick)
BLOCK UPWARD
Up Arrow Key
Up D-Pad (recommended over stick)Up D-Pad (recommended over stick)
DODGE BACK
Left Arrow Key
Left D-Pad (recommended over stick)Left D-Pad (recommended over stick)
GATHER RHYTHM
Down Arrow Key
Down D-Pad (recommended over stick)Down D-Pad (recommended over stick)
TOGGLE COMMANDS
Hold Z Key
Hold Any Trigger or BumperHold Any Trigger Button
BEAT SLASH
(When 20 Rhythm)
Hold Z Key + Up Arrow
Hold Trigger + Up D-PadHold Trigger + Up D-Pad
PAUSEESC Key
Start ButtonStart Button

TIPS:

Battle in Resonance Rhythm in You takes place on the beat of the song. Each action should be timed to the beat. Enemies will also perform attacks on the beat.

Rhythm acts as a type of mana. Each successful attack and block accumulates it. Gathering Rhythm (see above controls) on the glowing Beat Pulses travelling across the screen will gain you a whopping 5 rhythm! Careful though, as mistiming an action on the beat will lose you 5!

Enemies will follow patterns of actions that you will pick up on as you get into the flow of combat. Timing attacks and blocks is key- though if an enemy is pressured by your attacks too much, they will enter a revenge state. A fiery effect appears and they cannot be hurt - so play defensively when this occurs!

Once you reach the end, you will need to manually close the game (Alt + F4). We are hoping to get full menu support in the next build.

Lastly, if you run into any game breaking bugs or just want to try a section again, we've included handy checkpoint hotkeys. To avoid spoilers, we've put those in the bottom of the included instructions notepad document.




This project would be nothing without a host of talented developers' hard work and the support of our friends, family and, of course, you the community!

Creative Direction + Lead Design - Kurin Laing
Principal Programmer - Taylor Doud
Narrative Design + Writing - Kurin Laing + John Pine
Programming - Marky Santos-Tankia
2D Animation - Brian Gatewood (https://twitter.com/gatekid3)
Concept Art - Barret Frymire
3D Environment Art -
Omeed Rasti
Technical Art - Antonio Manzi
UI Art - Madi Jaffary
Community Support - Derek Brouwer
Music - Jeff Gammon
Audio Design - Vitor Amado
Project Management - John Pine

Special Thanks:
Carina Kom + PvP Circuit
Jalyn Euteneier + Parlour Interactive
Carrie Mah
Ryan Bourret
Andrew Gair
Daniel Rugama
Antoine Villecroze (https://twitter.com/zak_amana // https://zak-amana.itch.io)
Gareth Lewin
Marc Wacker
Jason Howard
Logan Wall
Xavier Lucente
Bruno Tamer
Kalev Tait
David Boguslavsky
Lindy Boyle
Chris Dickason

The Resonance Community...
...and all of our friends and family that have supported the development since 2020!
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorResonance Games
GenreRhythm, Adventure, Platformer, Role Playing
Made withUnity
TagsFantasy, Indie, Music, Pixel Art, resonance, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Xbox controller

Download

Download NowName your own price

Click download now to get access to the following files:

Resonance Rhythm in You - Build V0.11.zip 964 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

I died like 15 times to the boss.

10/10 would play again.

Hey Slimskeey, thanks so much for playing!

The boss is certainly tough - we know there are some elements to the combat we're hoping to polish and improve to make it a bit less taxing - but we're super happy you enjoyed the game and the challenge nonetheless~

Stay tuned and be sure to follow us as we're hoping for some more exciting news throughout the year.

I definitely will, thank you for this

Tried the new update out, found a bug or two as well.  It looks great, and the new improved music is awesome as well.

Pretty cool experience.  I didn't really experience any bugs, aside from clipping through some of the terrain and objects.  I think the combat system could use a bit of work.  It feels really odd to have a miss when the hit says it was perfect.